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181. Stratios exploration fit - in Ships and Modules [original thread]
[Stratios, Scanning & Travelling] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Experimental 10MN Microwarpdrive I Warp Scrambler II Dat...
- by Spugg Galdon - at 2015.01.21 12:20:04
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182. Amarr Level 4 Mission Ship - in Ships and Modules [original thread]
Avan Thannis wrote: Spugg Galdon wrote: [Apocalypse Navy Issue, L4 PvE] Damage Control II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Imperial Navy Heat Sink Imp...
- by Spugg Galdon - at 2015.01.20 15:17:41
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183. Amarr Level 4 Mission Ship - in Ships and Modules [original thread]
[Apocalypse Navy Issue, L4 PvE] Damage Control II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Imperial Navy Heat Sink Imperial Navy Heat Sink Co-Processor II Tracking...
- by Spugg Galdon - at 2015.01.20 12:54:19
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184. Golem Blood Raider Ratting-Fit - in Ships and Modules [original thread]
Why use a Golem? Golem can get you in trouble due to being anchored on the spot for 60 seconds. Use a Navy Raven at extreme range and stay aligned.
- by Spugg Galdon - at 2015.01.20 12:35:04
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185. Good caracal fits for null sec PvE sites - in Ships and Modules [original thread]
Get yourself a Cerberus.
- by Spugg Galdon - at 2015.01.19 15:23:49
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186. HG Slave Set - Omega not giving any bonuses... - in Ships and Modules [original thread]
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- by Spugg Galdon - at 2015.01.19 15:17:43
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187. Announcement:Proteus Release Feedback - in EVE Information Portal [original thread]
/SACASM Combat recons no longer appear on D-Scan.... is this a bug??!!!?>!>!>!>!>!>!!>one
- by Spugg Galdon - at 2015.01.13 19:35:36
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188. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
No one seems to be mentioning that missiles are immune to tracking disruptors which are devastating to turrets.
- by Spugg Galdon - at 2015.01.13 12:08:01
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189. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I'm actually gonna go back on my previous statement and say that the TP range buff would be un-necessary as the fall off of the TP actually only means that the success chance of the TP landing is still >90%. This means you can more or less rely...
- by Spugg Galdon - at 2015.01.12 15:35:06
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190. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I've just been doing a hell of a lot of comparison of BC's fitted for long range and seeing how well they can apply their damage to an AB'ing armour tanked rupture. My conclusion in the end is that the only buff required for missiles is an optima...
- by Spugg Galdon - at 2015.01.12 12:32:20
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191. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
Perhaps penalties shouldn't stack like bonuses do. Would make the restrained modules even better of a choice
- by Spugg Galdon - at 2015.01.12 11:54:29
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192. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I'm confused as to what this DPS drop is when shooting HM's at BC's. Even with AB's on I'm only getting a very small drop in DPS and that's beyond the single TP's range of 45km which is fitted to the Drake already! I've been making some graphs of...
- by Spugg Galdon - at 2015.01.12 09:41:43
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193. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Just a troll at this point I think. But what the hell. http://i.imgur.com/ht1PruT.png WITH AB http://i.imgur.com/8J45o92.png WITHOUT AB HML RED BEAMS GREEN RAILS BLUE (FEROX) RAILS TEAL (BRUTIX) ARTY YELLOW Drake is ...
- by Spugg Galdon - at 2015.01.10 07:35:01
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194. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
People don't use Cerb's because Ishtar's are massively overpowered. A HML Cerb fleet would be like the days of olde HML Drake fleets. Only a lot better and faster. Seriously. HML Cerbs en masse would be devastating. They actually outperform Isht...
- by Spugg Galdon - at 2015.01.09 09:34:36
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195. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
Caleb gets it. HML is NOT a solo weapon system. The only ship it works really well on in the solo situation is the Orthrus. But that's "because of Orthrus". If you want to solo with medium missiles you use HAM for pure damage where you SHOULD ha...
- by Spugg Galdon - at 2015.01.09 08:34:41
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196. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
afkalt wrote: If he is correct, it shouldn't be hard to produce decent charts with proofs. Trouble here is, doing so /correctly/ reveals the glaring holes in heavy missiles. For instance no one has contested that they do damage at 0m and you ...
- by Spugg Galdon - at 2015.01.09 08:15:33
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197. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
Soraelion actually seems to know what he is talking about. I wouldn't dismiss his comments.
- by Spugg Galdon - at 2015.01.09 07:46:10
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198. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Caracal cant lock passed 72km, maximising tank is going to be tough with 3 mids down for prop/TP/SeBo and 2 rigs down for what....a couple of hundred dps if you're lucky since the painter is in falloff too :) ? It's not the isht...
- by Spugg Galdon - at 2015.01.08 15:32:45
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199. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Stuff comparing turrets and missiles namely the use of tracking computers/enhancers Yes, Turrets do get modules that assist in the projection and application of damage. Yes, Missiles only get two different ri...
- by Spugg Galdon - at 2015.01.08 15:00:39
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200. Heavy Missiles, lets make them interesting - in Player Features and Ideas Discussion [original thread]
I still think long range missiles should be good at hitting "Fast" moving targets and struggle to apply damage to "Small" targets. This would give synergy to long range missiles being paired with Target Painters (makes sense). Then short range mi...
- by Spugg Galdon - at 2015.01.07 13:54:32
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